Crumbling League
Chapter 4
Overall
Map Data
Player | Enemy | NPC |
---|---|---|
14+2 | 16+10 | 1 |
Boss Data
ErikLevel 10
Class | Inventory |
---|---|
HP | Str | Skl | Spd | Lck | Def | Res | Con |
---|---|---|---|---|---|---|---|
34 | 12 | 12 | 12 | 5 | 10 | 3 | 9 |
Click to inspect
Obtainable Items
Item | Source |
---|---|
Visit the northeastern village | |
Visit the northwestern village | |
Visit the southern village | |
Steal from enemy Archer (reinforcement) | |
Vulnerary x2 | Steal from Fighters (reinforcements) |
Shops
Shop | Items/Price |
---|---|
Armory |
|
Vendor |
Reinforcements
- On the enemy phase for turns 4, 6, and 8: 2 Pirates spawn near the southeastern islands (Appendix 1).
- On the turn 6 enemy phase: 2 Fighters, 1 Archer, and Rutger spawn to the right of the castle (Appendix 2).
- On the turn 11 enemy phase, on Hard Mode only: 4 Cavaliers spawn near the starting position (Appendix 3).
Notes
- Clarine will automatically move to talk to Roy and recruit herself on the NPC phase, but Roy will not be able to talk to her on player phase even if he is in range.
- Most of the enemy AI will ignore Clarine on this chapter. This is likely done to guarantee her recruitment, but will continue even after she becomes blue. The exceptions to this are the pirate reinforcements and Erik.
Appendix
Click to inspect
Click to inspect
Click to inspect