The Binding BladeThe Binding Blade

Magic

All tomes and staves in The Binding Blade.

Overview

This page shows a general overview of all tomes and staves in Fire Emblem: The Binding Blade. Click to an individual tome/staff's page to see full detailed information, including stats and locations. If you're looking for a list of locations for all tomes and staves, head over to the Tome and Staff Locations guide.

Magic Categories

Magic can be split into the following categories.


Anima

Magic based on the elements.

List of Anima Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
animaB
2088501–22
animaA
5127003–1010
animaC
2087501–24
animaA
15138001–28
animaE
3059501–21
animaS
20148551–26
animaD
2568051–22

Light

Magic based on divine light.

List of Light Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
lightS
20159051–29
lightC
2586501–23
lightE
3057501–21
lightA
5107003–108

Dark

Magic coming from ancient knowledge.

List of Dark Tomes

Name
Rank
Uses
Mt
Hit
Crt
Rng
Wt
darkS
20188051–212
darkB
51003–109
darkA
13156501–213
darkD
3087001–25
darkC
20107001–26

Staves

Utility magic that does not deal damage.

List of Staves

NameRankUsesExp*Effect
stavesC
15+17Increases Res of target ally by 7, decaying by 1 each turn.
stavesB
3+40Inflicts the Berserk condition on a target enemy.
stavesA
8+60Recovers Mag+10 HP to all allied units in range.
stavesC
3+40Repairs a weapon, tome, or staff in target ally's inventory to full uses.
stavesE
30+11Heals target ally for Mag+10 HP.
stavesD
20+12Heals target ally for Mag+20 HP.
stavesB
15+22Heals target ally for Mag+10 HP.
stavesC
15+17Heals target ally to full HP.
stavesB
3+40Teleports a target ally next to the caster.
stavesC
10+20Removes all status conditions from target ally.
stavesS
3+10Fully recovers HP and restores status of all alies on the map, except for the caster.
stavesB
3+30Inflicts the Silence condition on a target enemy.
stavesB
3+35Inflicts the Sleep condition on a target enemy.
stavesE
30+13Heals target ally for Mag+15 HP.
stavesD
10+15Increases caster's fog of war vision by 4 tiles, decaying by 1 each turn.
stavesD
3+30Unlocks a target door.
stavesA
5+85Teleports an adjacent ally to any tile within the range.
stavesC
5+30Reveals hidden rooms (unused in the game).

* Exp refers to the amount of level-up experience each cast of the staff will give. All staves (and weapons in general) in FE6 give 1 WEXP per use.

Status Staves Accuracy

There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.

\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - D\)

Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.

The Binding BladeThe Binding Blade