The Binding BladeThe Binding Blade

Staves

Utility magic that does not deal damage.

List of Staves

NameRankUsesExp*Effect
stavesC
15+17Increases Res of target ally by 7, decaying by 1 each turn.
stavesB
3+40Inflicts the Berserk condition on a target enemy.
stavesA
8+60Recovers Mag+10 HP to all allied units in range.
stavesC
3+40Repairs a weapon, tome, or staff in target ally's inventory to full uses.
stavesE
30+11Heals target ally for Mag+10 HP.
stavesD
20+12Heals target ally for Mag+20 HP.
stavesB
15+22Heals target ally for Mag+10 HP.
stavesC
15+17Heals target ally to full HP.
stavesB
3+40Teleports a target ally next to the caster.
stavesC
10+20Removes all status conditions from target ally.
stavesS
3+10Fully recovers HP and restores status of all alies on the map, except for the caster.
stavesB
3+30Inflicts the Silence condition on a target enemy.
stavesB
3+35Inflicts the Sleep condition on a target enemy.
stavesE
30+13Heals target ally for Mag+15 HP.
stavesD
10+15Increases caster's fog of war vision by 4 tiles, decaying by 1 each turn.
stavesD
3+30Unlocks a target door.
stavesA
5+85Teleports an adjacent ally to any tile within the range.
stavesC
5+30Reveals hidden rooms (unused in the game).

* Exp refers to the amount of level-up experience each cast of the staff will give. All staves (and weapons in general) in FE6 give 1 WEXP per use.

Status Staves Accuracy

There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.

\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - D\)

Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.

The Binding BladeThe Binding Blade