Staves
Utility magic that does not deal damage.
List of Staves
Name | Rank | Uses | Exp* | Effect |
---|---|---|---|---|
C | 15 | +17 | Increases Res of target ally by 7, decaying by 1 each turn. | |
B | 3 | +40 | Inflicts the Berserk condition on a target enemy. | |
A | 8 | +60 | Recovers Mag+10 HP to all allied units in range. | |
C | 3 | +40 | Repairs a weapon, tome, or staff in target ally's inventory to full uses. | |
E | 30 | +11 | Heals target ally for Mag+10 HP. | |
D | 20 | +12 | Heals target ally for Mag+20 HP. | |
B | 15 | +22 | Heals target ally for Mag+10 HP. | |
C | 15 | +17 | Heals target ally to full HP. | |
B | 3 | +40 | Teleports a target ally next to the caster. | |
C | 10 | +20 | Removes all status conditions from target ally. | |
S | 3 | +10 | Fully recovers HP and restores status of all alies on the map, except for the caster. | |
B | 3 | +30 | Inflicts the Silence condition on a target enemy. | |
B | 3 | +35 | Inflicts the Sleep condition on a target enemy. | |
E | 30 | +13 | Heals target ally for Mag+15 HP. | |
D | 10 | +15 | Increases caster's fog of war vision by 4 tiles, decaying by 1 each turn. | |
D | 3 | +30 | Unlocks a target door. | |
A | 5 | +85 | Teleports an adjacent ally to any tile within the range. | |
C | 5 | +30 | Reveals hidden rooms (unused in the game). |
* Exp refers to the amount of level-up experience each cast of the staff will give. All staves (and weapons in general) in FE6 give 1 WEXP per use.
Status Staves Accuracy
There are three staves that target enemies and inflict various status conditions: Berserk, Silence, and Sleep. The displayed hit of these staves is calculated through the following formula.
\(p = \text{Casting player unit}\)\(e = \text{Target enemy}\)\(D = \text{Tiles to target enemy}\)\(Hit = 30 + 6 * (Mag_{p} - Res_{e}) + Skl_{p} - D\)Note that the part with \(Mag_{p} - Res_{e}\) does not floor at 0, so an enemy with high Res will be really hard to hit with these staves.