The Binding BladeThe Binding Blade

Flight Toward Freedom

Overall

ConditionsNew Units
VictoryDefeat
Seize gateRoy dies
  • ElffinElffin (automatically from the start)
  • GeeseGeese (NPC, talk with Roy)
  • BartreBartre (NPC, talk with Roy or Fir)

Map Data

PlayerEnemyNPC
13+321+214+4

Boss Data

Morgan
MorganLevel 6
HPStrSklSpdLckDefResCon
4518121212191114
* Hard Mode stats are rounded expected values. To see a full range of possible stats, click [View enemy data] below.
Flight Toward Freedom
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Obtainable Items

ItemSource
Visit village
Steal from Druid (reinforcement)
Automatically at the end of the chapter if all civilians survived

Shops

ShopItems/Price
Vendor

Reinforcements

  • On the turn 4 enemy phase: 1 Shaman, 1 Fighter, 1 Druid spawn near the boss (Appendix 1).
  • On the enemy phase for turns 5 to 7: 2 Pirates spawn from the southeastern forts (Appendix 2).
  • After the turn 5 enemy phase: Geese (NPC) spawns from the village (Appendix 3).
  • After the turn 8 enemy phase: Bartre and two Fighters (all NPCs) spawn near the northwestern corner (Appendix 4).
  • On the enemy phase for turns 11, 14, 17: 2 Fighters spawn near the boss (Appendix 5).
  • On the enemy phase for turns 13, 16, 19: 1 Archer, 1 Mercenary spawn near the boss (Appendix 6).

Notes

  • The green civilian units will start moving towards your starting position to escape through the northwestern corner, making it fairly easy to keep them all alive.

Appendix

Castle reinforcements (turn 4)
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Appendix 1: Castle reinforcements (turn 4)

Pirate reinforcements (turns 5 to 7)
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Appendix 2: Pirate reinforcements (turns 5 to 7)

Geese spawn point (turn 5)
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Appendix 3: Geese spawn point (turn 5)

Bartre and allies spawn point (turn 8)
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Appendix 4: Bartre and allies spawn point (turn 8)

Castle reinforcements group 1 (turns 11, 14, 17)
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Appendix 5: Castle reinforcements group 1 (turns 11, 14, 17)

Castle reinforcements group 2 (turns 13, 16, 19)
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Appendix 6: Castle reinforcements group 2 (turns 13, 16, 19)
The Binding BladeThe Binding Blade