Flight Toward Freedom
Chapter 11B
Overall
Map Data
Player | Enemy | NPC |
---|---|---|
13+3 | 21+21 | 4+4 |
Boss Data
Morgan
Level 6
Class | Inventory |
---|---|
HP | Str | Skl | Spd | Lck | Def | Res | Con |
---|---|---|---|---|---|---|---|
45 | 18 | 12 | 12 | 12 | 19 | 11 | 14 |
* Hard Mode stats are rounded expected values. To see a full range of possible stats, click [View enemy data] below.

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Obtainable Items
Item | Source |
---|---|
Visit village | |
Steal from Druid (reinforcement) | |
Automatically at the end of the chapter if all civilians survived |
Shops
Reinforcements
- On the turn 4 enemy phase: 1 Shaman, 1 Fighter, 1 Druid spawn near the boss (Appendix 1).
- On the enemy phase for turns 5 to 7: 2 Pirates spawn from the southeastern forts (Appendix 2).
- After the turn 5 enemy phase: Geese (NPC) spawns from the village (Appendix 3).
- After the turn 8 enemy phase: Bartre and two Fighters (all NPCs) spawn near the northwestern corner (Appendix 4).
- On the enemy phase for turns 11, 14, 17: 2 Fighters spawn near the boss (Appendix 5).
- On the enemy phase for turns 13, 16, 19: 1 Archer, 1 Mercenary spawn near the boss (Appendix 6).
Notes
- The green civilian units will start moving towards your starting position to escape through the northwestern corner, making it fairly easy to keep them all alive.
Appendix

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Appendix 1: Castle reinforcements (turn 4)

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Appendix 2: Pirate reinforcements (turns 5 to 7)

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Appendix 3: Geese spawn point (turn 5)

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Appendix 4: Bartre and allies spawn point (turn 8)

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Appendix 5: Castle reinforcements group 1 (turns 11, 14, 17)

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Appendix 6: Castle reinforcements group 2 (turns 13, 16, 19)